Based Sharuum EDH (Combo)
Feb 3, 2015 21:08:21 GMT
Post by nrgdrood on Feb 3, 2015 21:08:21 GMT
Welcome to the primer for my Sharuum the Hegemon EDH deck!
I'll be honest, initially I wasn't a huge fan of EDH when I first learned of the format. Singletons? Banned list featuring some of my favorite cards? Madness, and I will have no part of it! On top of the I was getting crushed left and right by decks my friends had put together. After doing the research I stumbled upon my 1st lady: Sharuum the Hegemon. She offered me colors I was comfortable with, and an ability that on first look reminded me of the old Solar Flare tactics. This deck is a physical manifestation of my growth as a magic player, going from being a newer player fumbling with his first pre-constructed deck to playing big creatures on a modest budget, to being able to afford more expensive cards and optimizing my list.
Reasons to play Sharuum:
- You like combo
- You enjoy winning
- You enjoy Esper as a color combination
- You enjoy fast EDH games
Reasons not to play Sharuum:
- You don't like people ganging up on you
- You don't like hearing people complain about "broken" cards
- You like EDH games where EVERYONE can play something fun
- You are afraid of mass land destruction
Let's get to the list!
Lands:
Sunken Ruins
Mystic Gate
Fetid Heath
Ancient Tomb
Seat of Synod
Ancient Den
Vault of Whispers
Command Tower
Temple of the False God
Academy Ruins
Inkmoth Nexus
Reliquary Tower
Polluted Delta
Flooded Strand
Strip Mine
Snow-Covered Island x2
Snow-Covered Plains x1
Snow-Covered Swamp x2
Boseiju, Who Shelters All
Seachrome Coast
Darkslick Shores
Temple of Deceit
Temple of Silence
Temple of Enlightenment
Ghost Quarter
Azorius Chancery
Orzhov Basilica
Dimir Aqueduct
Tundra
Underground Sea
Scrubland
Godless Shrine
Watery Grave
Hallowed Fountain
Spells:
Chromatic Lantern
Mindslaver
Talisman of Dominance
Talisman of Progress
Dismantling Blow
Artificer's Intuition
Pact of Negation
Rest in Peace
Counterspell
Sol Ring
Lotus Bloom
Diabolic Tutor
Cryptic Command
Voltaic Key
All is Dust
Mystical Tutor
Mana Vault
Oblivion Stone
Mana Crypt
Sword of the Meek
Impulse
Increasing Ambition
Tezzeret the Seeker
Sensei's Divining Top
Preordain
Crucible of Worlds
helm of Obedience
Jace, the Mind Sculptor
Dimir Signet
Leyline of the Void
Hinder
Mind over Matter
Thopter Foundry
Ponder
Cyclonic Rift
Basalt Monolith
Gilded Lotus
Memory Jar
Orzhov Signet
Temple Bell
Reshape
Sculpting Steel
Necropotence
Demonic Tutor
Time Sieve
Dispeller's Capsule
Transmute Artifact
Lim-Dul's Vault
Azorius Signet
Frantic Search
Enlightened Tutor
Brainstorm
Spoils of the Vault
Bitter Ordeal
Plea for Power
Creatures:
Extractor Demon
Blood Artist
Phyrexian Metamorph
Pila-Pala
Grand Architect
Disciple of the Vault
Ulamog, the Infinite Gyre
Thopter Assembly
Arcum Dagsson
Combos:
helm of Obediance + Rest in Peace OR Leyline of the Void : Lets you end the game quick, or take out that pesky player who keeps pointing at you and saying "He needs to die first!". Pieces are easy to find with the help of Enlightened Tutor and Mystical Tutor.
Sharuum + Sculpting SteelOR Phyrexian Metamorph + Blood Artist ORDisciple of the Vault ORExtractor DemonORBitter Ordeal : Here we go, this is the bread and butter combo of this deck. The coup de grace if you will! Using one of the copy effects to mimic Sharuum, while Blood Artist, Disciple, or Extractor Demon are in play and you will either drain your opponents or mill them out. Once again there are easy ways to find all these cards, be it tutor or card draw. In most cases your opponents may even help you by making you discard your hand while it contains a Sculpting Steel of Phyrexian Metamorph.
Mind over Matter + Temple Bell: Go ahead and have your opponent draw their deck, they will think it's fun the first few draws, then they will eventually be pretty upset. Best used at the end of an opponents turn when most players in the game are tapped out, and while you have a pretty good chunk of mana untapped.
Thopter Foundry + Sword of the Meek: The combo you see in legacy? Yeah, we can run that.
Pili-Pala + Grand Architect: Need mana to power that combo above? Use these two dudes! They love making you all the mana ever.
Thopter Assembly + Time Sieve:Extra turns are usually pretty nice, go ahead and take some.
This deck is a blast to play and I would recommend the list to those looking for a strong EDH challenge! Let me know if you find something that may be missing or a potential upgrade!
I'll be honest, initially I wasn't a huge fan of EDH when I first learned of the format. Singletons? Banned list featuring some of my favorite cards? Madness, and I will have no part of it! On top of the I was getting crushed left and right by decks my friends had put together. After doing the research I stumbled upon my 1st lady: Sharuum the Hegemon. She offered me colors I was comfortable with, and an ability that on first look reminded me of the old Solar Flare tactics. This deck is a physical manifestation of my growth as a magic player, going from being a newer player fumbling with his first pre-constructed deck to playing big creatures on a modest budget, to being able to afford more expensive cards and optimizing my list.
Reasons to play Sharuum:
- You like combo
- You enjoy winning
- You enjoy Esper as a color combination
- You enjoy fast EDH games
Reasons not to play Sharuum:
- You don't like people ganging up on you
- You don't like hearing people complain about "broken" cards
- You like EDH games where EVERYONE can play something fun
- You are afraid of mass land destruction
Let's get to the list!
Lands:
Sunken Ruins
Mystic Gate
Fetid Heath
Ancient Tomb
Seat of Synod
Ancient Den
Vault of Whispers
Command Tower
Temple of the False God
Academy Ruins
Inkmoth Nexus
Reliquary Tower
Polluted Delta
Flooded Strand
Strip Mine
Snow-Covered Island x2
Snow-Covered Plains x1
Snow-Covered Swamp x2
Boseiju, Who Shelters All
Seachrome Coast
Darkslick Shores
Temple of Deceit
Temple of Silence
Temple of Enlightenment
Ghost Quarter
Azorius Chancery
Orzhov Basilica
Dimir Aqueduct
Tundra
Underground Sea
Scrubland
Godless Shrine
Watery Grave
Hallowed Fountain
Spells:
Chromatic Lantern
Mindslaver
Talisman of Dominance
Talisman of Progress
Dismantling Blow
Artificer's Intuition
Pact of Negation
Rest in Peace
Counterspell
Sol Ring
Lotus Bloom
Diabolic Tutor
Cryptic Command
Voltaic Key
All is Dust
Mystical Tutor
Mana Vault
Oblivion Stone
Mana Crypt
Sword of the Meek
Impulse
Increasing Ambition
Tezzeret the Seeker
Sensei's Divining Top
Preordain
Crucible of Worlds
helm of Obedience
Jace, the Mind Sculptor
Dimir Signet
Leyline of the Void
Hinder
Mind over Matter
Thopter Foundry
Ponder
Cyclonic Rift
Basalt Monolith
Gilded Lotus
Memory Jar
Orzhov Signet
Temple Bell
Reshape
Sculpting Steel
Necropotence
Demonic Tutor
Time Sieve
Dispeller's Capsule
Transmute Artifact
Lim-Dul's Vault
Azorius Signet
Frantic Search
Enlightened Tutor
Brainstorm
Spoils of the Vault
Bitter Ordeal
Plea for Power
Creatures:
Extractor Demon
Blood Artist
Phyrexian Metamorph
Pila-Pala
Grand Architect
Disciple of the Vault
Ulamog, the Infinite Gyre
Thopter Assembly
Arcum Dagsson
Combos:
helm of Obediance + Rest in Peace OR Leyline of the Void : Lets you end the game quick, or take out that pesky player who keeps pointing at you and saying "He needs to die first!". Pieces are easy to find with the help of Enlightened Tutor and Mystical Tutor.
Sharuum + Sculpting SteelOR Phyrexian Metamorph + Blood Artist ORDisciple of the Vault ORExtractor DemonORBitter Ordeal : Here we go, this is the bread and butter combo of this deck. The coup de grace if you will! Using one of the copy effects to mimic Sharuum, while Blood Artist, Disciple, or Extractor Demon are in play and you will either drain your opponents or mill them out. Once again there are easy ways to find all these cards, be it tutor or card draw. In most cases your opponents may even help you by making you discard your hand while it contains a Sculpting Steel of Phyrexian Metamorph.
Mind over Matter + Temple Bell: Go ahead and have your opponent draw their deck, they will think it's fun the first few draws, then they will eventually be pretty upset. Best used at the end of an opponents turn when most players in the game are tapped out, and while you have a pretty good chunk of mana untapped.
Thopter Foundry + Sword of the Meek: The combo you see in legacy? Yeah, we can run that.
Pili-Pala + Grand Architect: Need mana to power that combo above? Use these two dudes! They love making you all the mana ever.
Thopter Assembly + Time Sieve:Extra turns are usually pretty nice, go ahead and take some.
This deck is a blast to play and I would recommend the list to those looking for a strong EDH challenge! Let me know if you find something that may be missing or a potential upgrade!